Archived entries for architecture
I gave a talk in Atlanta via Skype last week (image above by Noel Radley). The talk was about a Twitter client that Ryan Kornheisl, Anne Wysocki, and I built a hacked Kinect controller and Processing.
The image above doesn’t really tell you much about the project, but I like imagining myself a disembodied head, floating over the crowd. (There’s nice writeup about the project in the article Noel wrote for Viz.)
Architect Lebbeus Woods riffs on Chris Marker’s 28-minute masterpiece, La Jeteé. Famously the inspiration for Terry Gilliam’s Twelve Monkeys, Marker’s 1962 film takes viewers on a journey by turns jarring, disconcerting, and ominous as well as playful, philosophic, and romantic. Using only still images and voiceover.
What makes this game work is the film’s verisimilitude, its accurate construction of a parallel with our actual experience. If we use architecture as an example, we begin with the realization that architecture is still, not itself moving, thus it lacks—in our perceptions at least—continuity. Walking through a building is much like the film, a sequence of still views that rely on a turn of the head to evoke movement. In that instant of turning we effectively perceive a blur at best, which our brains don’t register, much as they don’t register the background noise we live with, so that turning our heads becomes a quick cut from one image to the next, much the same as the film. It is telling to note that Marker does not use dissolves. Rather, he stays close to the way we actually see, discontinuously.
(La Jeteé is apparently now available for streaming at Netflix.)
Every day I drive by this sign and a part of me imagines I’m passing a small halfway house for fallen whiskey bottles on their path to salvation.
Lebbeus Woods has an interesting piece on architecture, circulation, and … I was going to say urban planning, but it’s less planning and more flaneur:
The Barrios of Bogota
As the area becomes more densely populated, the stair expands to become a network. The relationship between stair and building is ever changing. As new buildings are built and others disappear, portions of the stair become obsolete. The stair then becomes a spatial labyrinth of sorts. Particular lines along its path are only understood by those who inhabit its spaces on a day to day basis. Those unfamiliar with its paths would have no means of navigation through it.
[via LEBBEUS WOODS]
Drove through the ADK with Underdog last weekend plus the Yashica Rangefinder and a roll of Fuji Superia film. Right after I took this shot, I cranked the winder on the camera and felt the end of the film pull out of the spool. Had to take the cmaera to a Rite-Aid photo department to have them use their darkroom boxish thing to get the film out. Pictures turned out pretty cool.