Archived entries for Uncategorized

St. Regis River

St regis 425

[click for larger version at flickr]

RSS or Die

You run a weblog and this is the image I see when I try to load the RSS from your site? I’m probably not following you. I’d like to, but I just can’t filter the number of sites I look at (above 500) unless you have a good RSS feed.

Dogs

How I spent my morning.

The Decemberists in Burlington 2009.09.20

The Decemberists @ Burlington

Larger versions at Flickr, although it’s an iPhone shot, so it doesn’t get dramatically better.

9.20.2009 at the Flynn Theater. Nice show.

The Decemberists are apparently a serious iPhone demographic: I’ve never seen that much saturation at a show. We’re talking 90%-plus. Neck-deep in hipsters, but also among that subgroup of teens, aunt/uncles, parents, and grandparents who seem to have iPhones.

Our Backyard, Over Time

Up and Running

The move to the new domain seems done, for the most part. The layout obviously leaves a lot to be desired. I’ll do some work on the CSS in the next week or two to get this out of generic weblog hell.

(Or, I’ll embrace generic weblog hell and claim it’s a postmodern, ironic response. Both are equally likely.)

“Paris, the city of light, so open”

invisible.jpg

Latour’s Paris: Invisible City is off the ground, virtual-wise, anyway. On the other hand, I can’t get the Flash interface to really work (in Mac or Windows) unless I’m missing something, which is less promising. So this is more of a movie trailer for something I look forward to seeing..

[via metafilter.com]

The Night Journey (Trailer)

Trailer for The Night Journey, apparently a Bill Viola-inspired videogame.

The Night Journey is a video game/art project based on the universal story of an individual mystic’s journey toward enlightenment.

Visual inspiration for The Night Journey is drawn from the prior works of Bill Viola. Narrative inspiration comes from the lives and writings of great historical figures including: Rumi, the 13th century Islamic poet and mystic; Ryokan, the 18th century Zen Buddhist poet; St. John of the Cross, the 16th century Spanish mystic and poet; and Plotinus, the 3rd century philosopher. The interactive design attempts to evoke in the player’s mind a sense of the archetypal journey of enlightenment through the “mechanics” of the game experience – i.e. the choices and actions of the player during the game.

The player’s voyage through The Night Journey takes them through a poetic landscape, a space that has more reflective and spiritual qualities than geographical ones. The core mechanic in the game is the act of traveling and reflecting rather than reaching certain destinations – the trip along a path of enlightenment.

The game is being developed with video game technologies, but attempts to stretch the boundaries of what game experiences may communicate with its unique visual design, content and mechanics. The team has created a set of custom post-processing techniques for the 3D environment that evoke the sense of “explorable video,” integrating the imagery of Bill Viola’s prior work into the game world at both a technical and creative level.

English is Hard

In a video interview with type company House Industries, Ed Rondthaler explains why English is hard to spell (with flipcharts).

Plagiarism, Aggregation, Etc.

Chris Nelson at Pop + Politics discusses plagiarism, aggregation, attribution, and media, with lots of (attributed) input from reports and a link to Jody Rosen’s “Dude, You Stole My Article” (which is itself worth checking out).

[via Fimoculous.com]



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